Tiny Geurrilla Video Game Installation (MiniPong)


A minimal ball paddle video game that uses a sewing pinhead for a joystick (move paddle left and right). The screen is the size of a penny. Theoretically, this tiny videogame would be installed into a wall in a public space - preferably a wall that people must stare at a lot. Subway station waiting benches have wooden arm rests that are perfect for this. In these pictures, you see the presentation prototype. it is important to design this system so that it can be installed into a wall in 30 seconds with only maybe a pocket drill and glue. The electronics can be designed so that the entire thing can be poked through a fresh hole in the wall without having to open the wall up. This prototype can be reprogrammed with a serial cable to provide other interactive or non-interactive content. The system can potentially be battery powered, plugged in, and solar powered depending on context. It would be great to see one wall with 50 tiny videogames all lined up in a row.




//Feb 2006
BallDroppings and MiniPong in Pong.Mythos curated by Andreas Lange, showing in Stuttgart, Leipzig, Bern, and more locations to be announced. Limited edition of Minipongs are available from this art show.

//November 2004 Shown in Stefan Lindfors Gallery

//January 17, 2003
MiniPong shows at the COMPACT-IMPACT event at the TKNY store in New York, NY

//Aug. 14 - Sept. 9, 2003
MiniPong shows at DECODE, an art exhibit at Ateneo Gallery in Manila, Philippines

// February 28 2003
MiniPong won in JAMe[jaemi], Inje University Digital Interaction design competition in Korea.





Photograph taken by
Fatima Lasay
at DECODE exhibit, 2003 (click to enlarge)




This white square was cut out of a wall.






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